Basic Combat and Polish
Dark Divinity » Devlog
Somewhat major update
- Tweaked player rotation speed
- Changed weapon collision from sword to Area of effect slash VFX (more consistent hit detection)
- Added health functionality with different enemy weight types on knockback
- Fixed a bug where you couldn't immediately shield in between attack animations (shown in video) and after dodging
A bug still exists where the damage numbers appear under the HP bar. Still unsure on how to fix this as my Healthbar implementation requires Overlay canvas.
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Dark Divinity
Status | In development |
Author | Cyber5 |
Genre | Action |
Tags | Action RPG, Roguelike, Top-Down |
More posts
- Basic Attack AnimationJan 30, 2022
- Healthbar prototypeJan 30, 2022
- Basic MovementJan 29, 2022
- Let the Jam Begin!Jan 28, 2022
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