Dark Divinity
A downloadable game for Windows
Submission for Score Space Jam 17.0 with the theme of "Protect"
Pitch: While the sword is know for it's strength and is governed by darkness, the shield is know for it's protection and is governed by the divine . Only the mastery of both sides results in a warrior of such formidability that they waver in-between life and death, light and dark, and the sword and the shield.
Attacking enemies grants you dark mana
Blocking attacks grants you divine mana
Total amount of dark and divine mana always adds up to 100.
If any mana reaches 100, you overload:
- Divine Overload - Heal yourself and nearby enemies
- Dark Overload - Deal damage to yourself and nearby enemies
Game tutorial and controls is on the Main menu.
UPDATE:
Fixed bug where health bars stopped spawning after playing more than once
Small balance update as I noted some comments saying it was too easy.
- Time between enemy spawns reduced
- Old:
12 seconds - New: 11 seconds
- Old:
- Amount of enemies that spawn increased
- Old:
1 + (score / 10) - New: 1 + (score / 5)
- Old:
- Added diminishing returns on overload
- Dark
- Old:
1 + enemy_count+ (20 / enemy_count) - New: 2 + (20 * (1 - (enemy_count / (enemy_count + 3))))
- Old:
- Divine
- Old:
enemy_count + (25 / enemy_count) - 1 - New: 30 * (1 - (enemy_count / enemy_count + 4))))
- Old:
- Dark
Should be significantly more difficult now. However, it's still a ramping difficulty. Now it get's harder ~10 points rather than having to wait until ~100 points for a challenge.
Status | In development |
Platforms | Windows |
Author | Cyber5 |
Genre | Action |
Tags | Action RPG, Roguelike, Top-Down |
Download
Click download now to get access to the following files:
Development log
- Basic Combat and PolishJan 31, 2022
- Basic Attack AnimationJan 30, 2022
- Healthbar prototypeJan 30, 2022
- Basic MovementJan 29, 2022
- Let the Jam Begin!Jan 28, 2022
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