Hit Animations and Combat Test
Divider » Devlog
First real combat test
I tried pushing the limits and break it to avoid as many bugs as possible before I continue.
I also added enemy 8-way hit animations using a blend tree.
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More posts
- Patch 1.0May 21, 2021
- Improved Dodge SystemMay 16, 2021
- Basic Health BarsMay 16, 2021
- Improved Combo SystemMay 15, 2021
- Basic LocomotionMay 15, 2021
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