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Devlog

  • Patch 1.0
    May 21, 2021 by Cyber5#Patch
    Patch 1.0 The first major patch that will focus on improvements, balance updates, and bug fixes. Improvements Improved the tutorial Greatly improved the AI UI scaling to different resolutions Added a... Continue reading
  • Hit Animations and Combat Test
    May 16, 2021 by Cyber5
    First real combat test I tried pushing the limits and break it to avoid as many bugs as possible before I continue. I also added enemy 8-way hit animations using a blend tree... Continue reading
  • Improved Dodge System
    May 16, 2021 by Cyber5
    Still no dodge cooldown :( Dodge now breaks attack successfully to prevent attack lock. This is balanced around the eventual dodge cooldown (2 charges). Since I plan on the game being fairly challengi... Continue reading
  • Basic Health Bars
    May 16, 2021 by Cyber5
    Nothing too exciting...Simple health bar...No damage/health implemented yet, however, they follow the enemy around correctly. Will most likely be replaced with nicer looking ones (If time allows)... Continue reading
  • Improved Combo System
    May 15, 2021 by Cyber5
    Fixed locking bug and separated the transition from animations to allow for smoother combos... Continue reading
  • Basic Locomotion
    May 15, 2021 by Cyber5
    Created basic locomotion for character along with a simple dodge and 1-2-3 attack combo (super buggy)... Continue reading
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