Patch 1.0
Divider » Devlog
Patch 1.0
The first major patch that will focus on improvements, balance updates, and bug fixes.
Improvements
- Improved the tutorial
- Greatly improved the AI
- UI scaling to different resolutions
- Added a map texture
- Added Main Menu music
- Added sword swing and hit SFX
- Added lightning SFX
- Added in-game round counter as well as countdown between rounds
- Greatly improved hit-detection to make combat feel more better as the swords actually have impact now rather than passing through
- Added a second bonus for each element (at the 6th stack)
- Greatly improved balance by splitting up offense and defense elements into alternating rounds. That way you cannot only pick defense and visa versa
- Changed AI movement from NavMesh to root motion animations. Made it feel more real and less jittery
- Added cooldowns for burn, regen, and dodge above Healthbar
- Reworked shield behind the scenes to be more efficient
Balance Updates
- Water
- Stat
- Old: 10 Max Health
- New: Unchanged
- Effect
- Old: (3 stacks) Start round with 20% Max Health shield
- New: Unchanged
- Added
- (6 stacks) Regen buff lasts 5 seconds instead of 3
- Stat
- Earth
- Stat
- Old:
15 Armor - New: 10 Armor
- Old:
- Effect
- Old: (3 stacks) Double armor for the rest of the round when below 50% Health
- New: Unchanged
- Added
- (6 stacks) Burn on you lasts 3 seconds instead of 5
- Stat
- Fire
- Stat
- Old:
5 Damage - New: 2 Damage
- Old:
- Effect
- Old: (3 stacks)
Attacks burn enemy for 15% damage over 3sec (1 tick every 0.75sec) - New: (3 stacks) Attacks burn enemy for 10% damage over 5 seconds (1 tick every second) (15 second cooldown)
- Old: (3 stacks)
- Added
- (6 stacks) Burn damage increased to 15% and the ticks can critically strike
- Stat
- Death
- Stat
- Old:
7% Life Steal - New: 9% Life Steal
- Old:
- Effect
- Old: (3 stacks)
Attacks bleed enemy for 3 seconds reducing healing by 40% - New: (3 stacks) Increase critical damage from 150% to 165%
- Old: (3 stacks)
- Added
- (6 stacks) Burn ticks and lightning strikes ignore armor
- Stat
- Lightning
- Stat
- Old:
15% Critical Chance - New: 10% Critical Chance
- Old:
- Effect
- Old: (3 stacks) Critical hits cause lightning to strike dealing 25% damage
- New: Unchanged
- Added
- (6 stacks) Critical hits ignore 25% of armor
- Stat
- Arcane
- Stat
- Old:
10% Critical damage - New: 0.15 second Dodge cooldown reduction
- Old:
- Effect
- Old: (3 stacks)
Critical hits ignore 25% of armor - New: (3 stacks) Successfully dodging an attack grants Regen, healing 2 HP every second for 3 seconds (20 second cooldown)
- Old: (3 stacks)
- Added
- (6 stacks) Gain a second dodge, however, increase the cooldown by 3 seconds
- Stat
- Dodge Cooldown
- Old:
2 seconds - New: 3.5 seconds
- Old:
- Armor Scaling
- Old:
60 / (60 + baseArmor)
- New: 100 / (100 + baseArmor)
- Old:
Bug Fixes
- You are no longer able to spawn kill the poor AI
- Similarly, you now cannot move/attack while in-between rounds
- Fixed some buggy animations and hitboxes that would cause the AI to one shot you with one attack (or visa versa)
- Fixed some Tooltip bugs
- Fixed bug where sword collider didn't deactivate and you could damage enemy while rolling through them
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More posts
- Hit Animations and Combat TestMay 16, 2021
- Improved Dodge SystemMay 16, 2021
- Basic Health BarsMay 16, 2021
- Improved Combo SystemMay 15, 2021
- Basic LocomotionMay 15, 2021
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